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Iheb Jdey
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Game Development · Unreal Engine

Maze Escape Pro

Maze game built in Unreal Engine 5.4 with a hybrid C++ and Blueprint implementation, procedural generation and a real-time mini-map.

  • Unreal Engine 5.4
  • C++
  • Blueprints
  • Enhanced Input
  • MazeGenerator
View repository
First-person Maze Escape Pro gameplay with timer, collectible counters and real-time mini-map.
Generated maze gameplay with navigation HUD and mini-map.

01

Overview

An Unreal Engine maze game combining native C++ foundations with Blueprint visual scripting for the playable maze system.

02

What I Built

  1. 01Playable generated maze with coins, keys, timer and levels
  2. 02Real-time mini-map and navigation HUD
  3. 03BP_Maze Blueprint logic and native Unreal C++ module

03

Project Evidence

BP_Maze event graph in Unreal Engine showing the Blueprint implementation behind the maze system.
Blueprint visual scripting for maze generation, game-state updates and configurable maze assets.

04

Architecture / Technical Approach

  1. 01Hybrid C++ and Blueprint architecture in Unreal Engine 5.4
  2. 02Blueprint event graph for maze generation and game-state updates
  3. 03MazeGenerator, Modeling Tools and Enhanced Input integration

05

Limitations / Future Work

  1. 01The repository documents the project foundation more than a complete gameplay loop.