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Iheb Jdey
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Game Development · Multiplayer

Guardian Quests

Educational multiplayer 3D game combining social-deduction mechanics with sustainability-focused challenges.

  • Unity
  • C#
  • Netcode for GameObjects
  • Unity Transport
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Guardian Quests main menu with New Game, Load Game, Options and Exit actions.
Guardian Quests main menu and visual identity.

01

Overview

An academic Unity prototype combining multiplayer social-deduction gameplay, educational activities and backend services.

End-of-Year Project — GAMIX Specialization, ESPRIT

02

Problem / Context

The project explores how sustainability-focused tasks can be integrated into a collaborative and competitive multiplayer loop.

03

What I Built

  1. 013D multiplayer environment with player sessions and synchronized task progression
  2. 02Social-deduction systems for voting and sabotage
  3. 03Sustainability-focused mini-games plus authentication and game-management services

04

Project Evidence

Top-down Guardian Quests gameplay map with mobile controls.
Top-down gameplay and mobile controls.
Guardian Quests player session interface.
Player session interface.
Guardian Quests graphics, sound and gameplay settings.
Game settings interface.
Guardian Quests memory mini-game with six interactive cards.
One of the educational mini-games included in the multiplayer experience.
Video summary: Short gameplay demonstration covering several interactive activities.

05

Architecture / Technical Approach

  1. 01Unity 2022.3 and C# gameplay scripts
  2. 02Netcode for GameObjects and Unity Transport
  3. 03Client/host sessions with synchronized player state

06

Challenges / Engineering Decisions

  1. 01Separated gameplay, multiplayer state and backend responsibilities.
  2. 02Focused the prototype on local-network multiplayer before remote matchmaking.

07

Limitations / Future Work

  1. 01Academic prototype with local-network configuration.
  2. 02Unity Relay, Lobby and internet matchmaking are not integrated.